3DMODEL (灰華・ハイカ ) "Haika"
Original 3D Model (灰華・ハイカ ) "Haika"
by @Bladewild_
-- TREAT EACH RELEASE AS FINAL AS I CANNOT GUARANTEE UPDATES --
---TRIAL MODEL - https://vrchat.com/i/tyrion-luizcontent-6a961---
---A public sample model is located in this vrchat world.---
Files
・ MAIN-Haika_UnityPackage.zip
・Contains the file to import into unity. Click or drag into unity.
・ MAIN-Haika_Folder (BACKUP).zip
・A folder version that is included in the unitypackage if that doesn't work.
・EXTRA_SETUPFILES.zip
・ Includes Blender file that includes an animation rig, pre-modified normals models, original meshes, and the FBX that was exported.
・ Baked textures if the user wishes to modify the existing model.
・ UnityUniversalMetallicStandard and UnityUniversalSpecularStandard textures.
Requires
・ Dynamic Bones
・ VRCSDK
・ Blender for the setup file. (FREE https://www.blender.org/)
--------
・ For VRChat primarily.
・ Model comes with only 4 basic expressions. The intent is for the user to make the rest themselves
with the provided files and model.
・ The blend shapes included are just blinking, mouth shapes and 4 expressions.
・ Full body is included in the setup blender file.
FaceRig
・ Has multiple bones on mouth to create different mouth shapes
・ Eyes have basic bones to move around.
Animation Rig
・ Blender file has a full IK/FK rig with a switch.
・ Uses Bone Layer Manager for managing bones (FREE https://fin.gumroad.com/l/STdb)
・ "Properties" bone controls much of how the rig works.
・ These stats are taken from VRCHAT's in game "Avatar Stats"
--NonJacket Version--
・ Performance Rank: Good
・ 58,330 polygons
・ 39 blend shapes
・ 6 materials
・ 1 DynamicBone Components
・ 11 Dynamic Bone Transforms
・ 0 Dynamic Bone Colliders
・ 0 Dynamic Bone Collision Check Count
--Jacket Version--
・ Performance Rank: Poor
・ 65,827 polygons
・ 7 materials
・ 8 DynamicBone Components
・ 39 Dynamic Bone Transforms
・ 6 Dynamic Bone Colliders
・ 78 Dynamic Bone Collision Check Count
・ Author Note: I would have a lower dynamic bone count for the jacket, however
I put priority on the animation rig therefore more bone count.
・ Custom vertex normals (face looks good in mostlighting conditions)
・ FBT compatible
・ Model uses and is bundled with a modified version of Silent's Cel Shading Shader. Standard versions are available here with MIT license: https://gitlab.com/s-ilent/SCSS/tree/master
--For any issues contact me--
Contact:
Discord: Bladewild#3513
Discord: https://discord.gg/rQDZtZC
Twitter: https://twitter.com/Bladewild_
【Terms of Use】
This model is released under UV license.
This model allows the following actions based on Individual terms in addition to the Basic Terms.
・Personal Commercial Use
For the full text of the rules, please refer to the following URL.
https://uv-license.com/en/license?utf8=%E2%9C%93&pcu=true
--Updates--
1/27/23
- Price cut in half.
10/5/21
- Added back in the DynamicBones that were originally supposed to be in the unity package.
9/26/21
- Fixed head texture banding. Mostly just due to crunch compression.
- Softened shadow on the top of the eye to prevent weird artifacts.
--Will delete older files at some arbitrary point--
VRCHAT Model with custom animation rig plus some extra textures.